
Datamoshing in Avidemux. Matte painted in Photoshop. Project duration: ongoing. Who doesn’t love a little Takeshi Murata?

Scene geometry modeled in Maya. Camera animated in Maya. Background plate cleanup in Photoshop.

Role: Compositor. Pans tracked in Mocha and retimed in After Effects. Planar scene geometry modeled in After Effects. Camera animated in After Effects. Roto on one shot; all other roto provided. RED footage graded in Redcine and After Effects. Director: Garson Yu. Producer: Katie Rauh. Project duration: three weeks.

Role: Compositor Lights’ animation relit in Shake. Foreground roto provided. Art Director: Neil Huxley. Producer: Katie Rauh. Project duration: three days.

Keyed in Nuke with IBK soft edge and Primatte core. Background modeled and animated in Maya.

The difference between one frame and the next forms a basis for the selection of dust, dirt, etc. Ideal for static shots on very dirty film. No paint tool work. Nuke script. Director/Cinematographer: John Terry.

“It’s not only my dreams. My belief is that these dreams are yours as well. And the only distinction between me and you is that I can articulate them… It is my duty because this might be the inner chronicle of what we are, and we have to articulate ourselves–otherwise we would be cows in [...]